#include<windows.h>

/*窗口函数说明*/
LRESULT CALLBACK	WndProc(HWND, UINT, WPARAM, LPARAM);
/*初始化窗口类*/
/*WinMain 函数说明*/
int WINAPI WinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPSTR     lpCmdLine,
                     int       nCmdShow)
{
 HWND hWnd;

 MSG msg;
 WNDCLASS wndclass;
 char lpszClassName[]="窗口";
         char lpszTitle[]= "迷宫游戏";

wndclass.style	 = 0;        //窗口类型为缺省类型
wndclass.lpfnWndProc	        = WndProc;  //窗口处理函数为WndProc
wndclass.cbClsExtra	 = 0;        //窗口类无扩展
wndclass.cbWndExtra	 = 0;        //窗口实例无扩展
wndclass.hInstance	 = hInstance; //当前实例句柄
wndclass.hIcon	 = LoadIcon(NULL, IDI_APPLICATION); 
                                                    //窗口最小化图标为缺省图标
wndclass.hCursor	 = LoadCursor(NULL, IDC_ARROW);
                                                    //窗口采用箭头图标
wndclass.hbrBackground	= (HBRUSH)GetStockObject(WHITE_BRUSH);
                                                   //窗口背景为白色
wndclass.lpszMenuName	= NULL;            //窗口中无菜单
wndclass.lpszClassName	= lpszClassName;   //窗口类名为窗口示例

        //窗口类注册
if(!RegisterClass(&wndclass))              //如果注册失败则发出警告声
{
MessageBeep(0);
return FALSE;
}
   //创建窗口
   hWnd = CreateWindow(lpszClassName,            //窗口类名
                  lpszTitle,            //窗口实例的标题名
    WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX,//窗口风格
    CW_USEDEFAULT,	 
   	    CW_USEDEFAULT,                      //窗口左上角坐标为缺省值
            CW_USEDEFAULT,
            CW_USEDEFAULT,                      //窗口的高和宽为缺省值
    NULL,                               //此窗口无父窗口
    NULL,                               //此窗口无主菜单
    hInstance,                          //创建此窗口的应用程序的当前句柄
    NULL);                              //不使用该值
   //显示窗口   
   ShowWindow(hWnd, nCmdShow);
   //绘制用户区
   UpdateWindow(hWnd);

   //消息循环
while (GetMessage(&msg, NULL, 0, 0)) 
{

TranslateMessage(&msg);
DispatchMessage(&msg);

}

return msg.wParam;                     //消息循环结束即程序终止时将信息返回系统
}

//窗口函数
LRESULT CALLBACK WndProc(HWND hWnd, 
UINT message, 
WPARAM wParam,
LPARAM lParam)
{

unsigned short key = 0;

switch (message) 
{

case WM_DESTROY:               //调用PostQuitMessage()函数 发出WM_QUIT消息
PostQuitMessage(0);

default:                        //缺省时采用系统消息缺省处理函数
return DefWindowProc(hWnd, message, wParam, lParam);
   }
   return 0;
}

/*这是我编译时的错误

--------------------Configuration: maze - Win32 Release--------------------
Linking...
LIBC.lib(crt0.obj) : error LNK2001: unresolved external symbol _main
Release/maze.exe : fatal error LNK1120: 1 unresolved externals
执行 link.exe 时出错.

maze.exe - 1 error(s), 0 warning(s)
*/